Daggerfall Covenant

Originally, the Daggerfall Covenant was a treaty made by the kingdoms of High Rock after Durcorach the Black Drake's failed invasion in 2E 541. The terms of the treaty were that if High Rock came under attack from any outside army, all kingdoms would protect the province and the other kingdoms within. The main reason the Daggerfall Covenant was established in 2E 563 was to end the poverty and suffering throughout the kingdoms of High Rock and Hammerfell caused by dwindling trade routes, which in turn was caused by the many wars happening throughout the land such as King Ranser's War. This could not be done as long as an enemy sat on the Ruby Throne. The Merchant King of Wayrest, Emeric, took action and united the previously warring races of Breton, Redguard and Orc. He earned the trust of the kings of High Rock, earned alliance of the Redguards by a diplomatic marriage with Maraya of Sentinel, and finally, made a war treaty with the Orcs.

The Redguards, a disciplined and martial people, have grudgingly agreed to join the Orcs thanks to the cunning Bretons, whose political and economic savvy make victory for the Covenant seem possible. Despite internal struggles, the Covenant believes that only it can provide the strong leadership and plan for prosperity the Empire needs to survive. Much like the Ebonheart Pact, the Daggerfall Covenant united races that were commonly known as old enemies; the Bretons, Orcs and Redguards. Due to the events in both Cyrodiil and High Rock itself, trade routes, the region's main sources of income, were disrupted. This caused much poverty and suffering, and ultimately forced the people of the Iliac Bay and the surrounding areas to unite under one banner. The Daggerfall Covenant stretched over the provinces of High Rock, Hammerfell, the city-state of Orsinium and the Colovian Highlands in Cyrodiil. Its capital is the city of Wayrest, built on two shores of the Bjoulsae River in High Rock. The faction is led by the High King Emeric.

+ -
The Bretons of High Rock are Nedic humans with a touch of Elven blood. Poetic and passionate, they are people who take easily to both spellcraft and swordplay, and have the gifts of magic and diplomacy. The men and women of High Rock were once ruled by High Elf overlords. Some Elven blood still runs in their veins, giving Bretons an innate grasp of magic that distinguishes them from the other human races.

Passive Racial Skills

  1. Opportunist: Increases experience gain with the Light Armor Skill line by 15%. Increases your Alliance Points gained by 1%.
  2. Gift of Magnus: Increases maximum Magicka by (4/7/10)%
  3. Spell Resistance: Increases Spell Resistance by (1320/2640/3960)%
  4. Magicka Mastery: Reduces the Magicka cost of your abilites by (1/2/3)%
+ -
A hardy mountain people, Orcs are considered uncivilized outcasts by most other races. However, they are recognized as the finest smiths in Tamriel, and Orcish arms and armor are prized by warriors and craftsmen everywhere. Though other races often regard the Orcs as barbarians and even beasts, these noble warriors have an ancient culture forged from endless warfare in their harsh mountain homelands.

Passive Racial Skills

  1. Craftsman: Increases experience gain with the Heavy Armor Skill line by 15%. Increases your crafting Inspiration gain by 10%.
  2. Brawny: Increases Max Health and Max Stamina by (2/4/6)%.
  3. Unflinching: Increases Healing Recieved by (1/3/5)% and Health Recovery by (6/13/20)%.
  4. Swift Warrior: Increase your damage with melee weapon attacks by (2/3/4)% Reduces cost of sprint by (4/8/12)% and increases sprint speed by (3/6/10)%.
+ -
The Redguards of Hammerfell are humans who came to Tamriel from the lost continent of Yokuda. A dignified and martial people, most are suspicious of magic, preferring to settle conflicts with swords. Redguards are supremely athletic, and raised to be outstanding warriors from the moment they’re born. The Redguards of Hammerfell are talented and athletic warriors, born to battle.

Passive Racial Skills

  1. Wayfarer: Increase experience gain with One-Handed and Shield Skill line by 15%. Increases the duration of eaten food by 15 minutes.
  2. Exhilration: Increases Stamina Recovery by (3/6/9)%
  3. Conditioning: Increases maximum Stamina by (4/7/10)%.
  4. Adrenaline Rush: Your melee attacks restores (1/2/3)% of your Max Stamina. This effect can occur once every 5 seconds.